Welcome to Blooper, the bottomless looper. Within this little blue rectangle is an intricate machine to explore, unravel, and make your own, with infinite opportunities and outcomes. What you record is only the beginning.
And with great power comes great confusion, maybe. We’ve designed Blooper to be extremely flexible and open-ended, and this means you will wind up in some unfamiliar places. This is half the fun of course, but it could also be overwhelming at first.
This manual includes some scenarios that reveal Blooper’s abilities bit by bit, starting with the basic and familiar and working up to adventure. Play through these scenarios and you and Blooper will be best buds in no time.
Behaves like a “standard” looper. The key difference between Normal and Additive is how the modifiers / stability are treated. In Normal mode, you will be able to hear them, but they will basically be like external effects that come after Blooper (but do not apply to your dry signal). This way you can set up the sound just the way you like it, and record overdubs without things getting weird.
Here, overdubbing while a modifier (or stability) is active will imprint it on the loop. Think of these effects just like your instrument: if you hear them, Blooper’s recording mechanism can too. If you want to use these effects but overdub your instrument as usual – that’s normal mode!
Sampler is a simple and immediate mode, with its own workflow. At its core, it lets you record and manually trigger samples, rather than looping. BUT ALSO, it can loop if you wish. Instead of overdubbing, each time you record, the previous loop is replaced by a new one. This can be great for stutter, or fast, performative looping. By default, Sampler mode is set to loop so you can smoothly move between modes without interruptions. Deactivate this by holding the right footswitch for manual one-shot sample launching. Like the other modes, samples will go through the modifiers and stability.
ADDITIVE / NORMAL MODES
Tap Left = Record / Play
If you have some looping under your belt, this experience should be familiar. The Record / Play switch handles a number of simple, related behaviors. Tap once to get started recording, tap again to set the end point of the loop. From there, tapping this switch toggles back and forth between playing and recording.
Hold Left = One-shot Record
Useful. Thing. One-shot recording allows you to “imprint” Modifiers and Stability neatly into the loop in Additive mode. Its job is to record one full pass, then automatically turn itself off. In this way you can record effects to the whole loop without having to precisely punch the recording in and out.
Tap Right = Stop
Hold Right = Undo / Redo
This is a unique command that activates a sub menu (indicated by a green LED over the right footswitch). Once in the Undo/ Redo menu, tapping the right footswitch will Undo a layer, tapping the left footswitch will Redo. None of the other commands will work in this state. This is essentially a duplicate of what the Layers knob does, so you can control this behavior by foot as well. To exit Undo/Redo, simply hold the right footswitch again.
Tap Both Footswitches = Delete
We chose a pretty darn specific command for this function so you don’t do it by accident. BUT, the delete will occur immediately, so be sure!
Tap Left = Record
Recording works differently in sampler mode. There is no overdubbing. Each time you tap the left footswitch, your old loop will immediately be cleared and a new one will
Hold Left = Momentary Record
Recording will be engaged as long as the footswitch is held down, nice for recording little blips.
Loop will be unity volume at noon, and boosted to roughly 2x at maximum. If a dip switch is engaged for ramping, you can set this knob to control any of the five parameters individually or simultaneously (Layers, Repeats, Mod A, Stability, Mod B), and have it either modulate (Bounce) or ramp-and-hold (rise
or fall) via dip switches in the back of the pedal. In this case, this knob controls the ramp time in which this takes place. The ramp time can be free, or synced to the loop length, for precise and repeatable movement (activated via the Sync dip switch).
This is a powerful feature that navigates through the different layers you’ve recorded. It essentially performs undo & redo
– counter-clockwise removes layers, clockwise adds them back. This can be a quick way to remove mistakes, but it’s
also a flexible tool for performing your loops. This knob “goes to sleep” when you aren’t using it, so that you don’t have to worry about where it’s set at all times. Keep in mind that - because it essentially performs undo / redo - if you go back to an earlier layer and record, all subsequent layers will be cleared out. A new layer is created each time you stop recording.
So, you can allow the loop to play through multiple times, recording overdub after overdub, and this will all be stored as a single layer. The number of times the loop resets has no effect on layer creation, giving you complete control.
The Layers feature adds and removes layers, but it does not isolate them. You can think of it like a tower, where each layer is added on top of the next. If you go back to layer 3, for example, you will be hearing / editing layers 1-3.
Blooper has two channels of modifiers, activated by buttons on the bottom of the pedal. These buttons can be used as a momentary effect by holding them down, or standard on /
off with a quicker press. Each channel has a toggle switch to select between three possible modifiers. For consistency, all of Blooper’s modifiers have a “neutral” zone at 12 o’clock onthe knob.
Tap Right = Trigger / Retrigger
Plays / resets your “sample.”
Hold Right = Activate / Deactivate Looping
Holding the right footswitch will allow you to deactivate looping in Sampler mode, allowing you to perform a one-shot trigger of your “sample.” The right LED will turn green to let you know this is active.